Home
Wizardry II: The Knight Of Diamonds Mac OS

Wizardry II: The Knight Of Diamonds Mac OS

June 02 2021

Wizardry II: The Knight Of Diamonds Mac OS

Local or International? We leverage cloud and hybrid datacenters, giving you the speed and security of nearby VPN services, and the ability to leverage services provided in a remote location. Find many great new & used options and get the best deals for Wizardry: Knight of Diamonds - The Second Scenario (Nintendo Entertainment System, 1992) at the best online prices at eBay! Wizardry 2 - The Knight Of Diamonds - Version 3.55 Walkthrough by Mr. Flewin E-Mail: KFlewin@Yahoo.Ca Disclaimer!! This Guide is for private use only,.

    > >
  1. Wizardry V: Heart of the Maelstrom

Wizardry V: Heart of the Maelstrom

A detailed look at the entire Wizardry series plus Wizards and Warriors, including maps, characters files, walkthroughs and more for: Wizardry 1: Proving Grounds of the Mad Overlord; Wizardry 2.

DOS - 1988

Also available on: Commodore 64 - Apple II - PC-88 - PC-98 - TurboGrafx CD

4.42 / 5 - 19 votes

Description of Wizardry V: Heart of the Maelstrom

In 1988, Sir-tech Software, Inc. publishes Wizardry V: Heart of the Maelstrom on DOS. Also published on Commodore 64, Apple II, PC-88, PC-98 and TurboGrafx CD, this role-playing (rpg) game is abandonware and is set in a fantasy and turn-based.

Useful fan site with additional extras: http://www.wizardryarchives.com/ (thanks James).

External links

Captures and Snapshots

    Screenshots from MobyGames.com

    Screenshots from MobyGames.com

    Screenshots from MobyGames.com

    Screenshots from MobyGames.com

Comments and reviews

dfortae2018-01-120 point DOS version

I review Wizardry 5 here: http://www.youtube.com/watch?v=7-EGkF6Moz0

darx fatalis2016-12-09-2 points DOS version

the game maybe 'graphically challenged' by today's standards but that is like saying an old man is weak, no, he is an old man, he was probably stronger than you in his youth and is stronger than you will be as an old man, now for the game subject. The time of the game's release it was given a very positive review and the graphics at the time(1988) were pretty good(though Dungeon Master already had close to VGA style graphics) the puzzles and introduction to colorized monsters were more than welcome for 1988. I remember wanting to get this game when I read about it in Questbusters magazin(Shay Addams) it appears old, but it does have an element of challenge. you need an imagination to like it. it begins in a pub(like classic fantasy always did in those days) you must choose your compainions to venture into a dungeon and rid it of evil. the attributes are much as Bane and Savant, and deciding your class, choice of weapons/armor is paramont, as is your race and skill. once you understand the nature of this, it is quite fun. no need for graphics, it is about character dev more than what story there is(though here in HotM it is a good one, better than just the usual solve DM riddle routine in the first 3) referenced under appendix 'PC-88' meaning PC 1980's this is a MS-DOS only game, use Dos box!

Seannachie2015-10-150 point

Love/Hate this game. Great story, minimalist graphics, but a challenging difficulty required a slow pace at times and inventory space quickly becomes a premium. (O for the swag bag from Wiz 6!). One of my all-time favorites.

Nobuyu2015-08-310 point

I remember playing Wizard V: Heart of the Maelstrom on the Super Nintendo Entertainment System when I was a young pup. I was new to RPGs, at the time, easily being enrage by the multiple deaths and character RE-creating when I was playing it. Ahh, those were the days...

Write a comment

Share your gamer memories, help others to run the game or comment anything you'd like. If you have trouble to run Wizardry V: Heart of the Maelstrom, read the abandonware guide first!

Download Wizardry V: Heart of the Maelstrom

We may have multiple downloads for few games when different versions are available. Also, we try to upload manuals and extra documentations when possible. If the manual is missing and you own the original manual, please contact us!

Just one click to download at full speed!

DOS Version

Commodore 64 Version

  • Year:1988
  • Publisher:Sir-tech Software, Inc.
  • Developer:Sir-tech Software, Inc.

Apple II Version

  • Year:1988
  • Publisher:Sir-tech Software, Inc.
  • Developer:Sir-tech Software, Inc.

PC-88 Version

  • Year:1990
  • Publisher:ASCII Corporation
  • Developer:Sir-tech Software, Inc.

PC-98 Version

  • Year:1990
  • Publisher:ASCII Corporation
  • Developer:Sir-tech Software, Inc.

TurboGrafx CD Version

  • Year:1992
  • Publisher:Naxat Soft
  • Developer:Sir-tech Software, Inc.

Similar games

Fellow retro gamers also downloaded these games:

From StrategyWiki, the video game walkthrough and strategy guide wiki

Wizardry: Proving Grounds of the Mad Overlord Table of Contents Walkthrough

Table of Contents

Mac
Appendices
  • Trebor's proving grounds:
  • Werdna's deep dungeon:
Wizardry: Proving Grounds of the Mad Overlord
Japanese titleウィザードリィ
Developer(s)Sir-tech Software
Publisher(s)Sir-tech Software
Release date(s)
September, 1981
NES
December 22, 1987
Genre(s)RPG
System(s)Apple II, Commodore 64, Macintosh, MSX, NEC PC-9801, NES, MS-DOS, Game Boy Color, WonderSwan Color
Players1
Followed byWizardry II: The Knight of Diamonds
SeriesWizardry
PCGamingWiki
TwitchWizardry: Proving Grounds of the Mad Overlord Channel
TwitterSearch
FacebookSearch

Wizardry: Proving Grounds of the Mad Overlord is the first game in the Wizardry series of computer RPGs. It was developed by Andrew Greenberg and Robert Woodhead, and launched at a Boston computer convention in 1980. In 1979, Robert Sirotek and Fred Norman created Sir-tech Software, Inc. to distribute the game, and it was released in 1981. The game was one of the first Dungeons & Dragons-style role-playing games to be written for computer play, and the first such game to offer color graphics. It was also the first true party-based role-playing computer game.

Starting in the town, the player creates a party of up to six characters from an assortment of races, alignments, and basic classes. There are also four elite classes. Characters can be changed to an elite class after meeting the stat requirements. After equipping the characters with basic armor and weaponry, the party then descends into the dungeon below Trebor's castle. This consists of a maze of ten levels, each progressively more challenging than the last.

Wizardry II: The Knight Of Diamonds Mac OS

The style of play employed in this game has come to be termed a dungeon crawl. The goal, as in most subsequent computer role-playing games, is to find treasure including ever more potent items, gain levels of experience by killing monsters, then face the evil arch-wizard Werdna on the bottom level and retrieve a powerful amulet. The goal of most levels is to find the elevator or stairs going down to the next level (without being killed in the process).

The game eventually ended up as the first of a trilogy that also included Wizardry II: The Knight of Diamonds and Wizardry III: Legacy of Llylgamyn. Proving Grounds needs to be completed in order to create a party that could play in the remainder of the trilogy.

Continue to:

Getting Started →
Walkthrough →

Wizardry Ii: The Knight Of Diamonds Mac Os 11

  • Apple II title screen

  • Commodore 64 title screen

  • NES title screen

Story[edit]

One Morning, Trebor, the Mad Overlord, noticed that the fabled amulet, which he constantly held in his possession, had disappeared. Realizing his ultimate fear come true, he uttered, 'It must have been stolen while I slept.' Looking around the room hoping to find the amulet, he instead saw a note sitting on the table. 'Foolish Trebor, I did not think I could take the amulet this easily. How senile you have become! Do not attempt to retrieve the amulet, Trebor. For your best efforts will surely fail. The Great Wizard Werdna.'

When Trebor finished reading the letter, it burst into flames and burned to ashes. The angered Trebor sent notices throughout the countryside and gathered soldiers to recover the amulet. 'Those who are able to recover the amulet will be rewarded with great riches and much distinction,' he announced to the soldiers.

Thus, adventurers from throughout the country who were confident of their skills gathered under Trebor and entered the dungeon deep below the castle in hopes of conquering Werdna.

Table of Contents

Appendices
  • Trebor's proving grounds:
  • Werdna's deep dungeon:

editWizardry series

Llylgamyn trilogy:Wizardry: Proving Grounds of the Mad Overlord ·2: The Knight of Diamonds ·3: Legacy of Llylgamyn

Standalone:4: The Return of Werdna ·5: Heart of the Maelstrom ·Nemesis: The Wizardry Adventure

Dark Savant trilogy:6: Bane of the Cosmic Forge ·7: Crusaders of the Dark Savant ·Wizardry 8

Wizardry Gaiden:The Suffering of the Queen ·Curse of the Ancient Emperor ·Scripture of the Dark ·Throb of the Demon's Heart ·Wizardry Dimguil ·Prisoners of the Battles ·The Five Ordeals

Wizardry Empire:Wizardry Empire ·Resurrection Staff ·The Princess of Old ·Heritage of the Princess ·Genealogy of the King

Standalone Japanese spin-offs:Wizardry Chronicle ·The Scarlet Seal ·Pledge of Life ·Legacy of Oblivion

Wizardry Ii: The Knight Of Diamonds Mac Os X

Roguelike Wizardry:Wizardry Summoner ·Wizrogue: Labyrinth of Wizardry

Busin Wizardry:Tale of the Forsaken Land ·Busin 0: Wizardry Alternative Neo

Wizardry Xth:Academy of Frontier ·2: Unlimited Student

Wizardry Ii: The Knight Of Diamonds Mac Os 7

Wizardry Prisoners:Labyrinth of Lost Souls ·Prisoners of the Ghost City

Japanese online:Wizardry Online

Retrieved from 'https://strategywiki.org/w/index.php?title=Wizardry:_Proving_Grounds_of_the_Mad_Overlord&oldid=865243'

Wizardry II: The Knight Of Diamonds Mac OS

Leave a Reply

Cancel reply